Better games start with understanding your players
Checkpoint UX helps indie studios and small teams build player experiences that just click — through practical UX research, expert reviews, and hands-on design support.
We bring structured, behaviour-focused research into your pipeline, so you can make smarter design decisions backed by real player data.
WHAT WE DO
We help you understand what players think
Creating a great game is tough, but getting players to stick with it is even tougher. Don’t let your hard work and investment go to waste because friction gets in the way of players loving your game.
Clear
Insights you can act on — not academic reports.
Indie
Sized and priced for smaller studios and solo devs.
On site or remote
We work wherever your team is.
Early
Embedded in your dev cycle, not bolted on at the end.
SERVICES
How we can help improve your game
Whether you’re testing a rough prototype or polishing a near-final build, we have a way to help. No jargon, no bloated retainers — just focused, useful work.
UX Research & Playtesting
Structured player studies that reveal how people actually experience your game — what they understand, what they miss, where they get stuck. We focus on observable behaviour, not just what players say.
Best for: Prototype → Alpha stages
Expert UX Review
A thorough evaluation by experienced games UX specialists — no players needed. We walk through your game identifying friction, onboarding issues, and UI problems, with clear, prioritised recommendations.
Best for: Beta → Pre-launch polish
UX Design Support
Hands-on wireframing, flows, and design iteration to translate research findings into real improvements. We work alongside your team to make sure insights don’t stay in a report.
Best for: Studios without a dedicated UX designer
Accessibility Consulting
Make your game playable by the widest possible audience. We audit your UI, controls, and settings against modern accessibility standards and help you implement practical improvements.
Best for: Any stage — earlier is better
GET IN TOUCH
What do you need to know about your players?
Whether you’re mid-development and hitting friction, or starting fresh and want to build UX in from the start — we’d love to hear about it.
